Cypher ~ The Unbound

Hazur Imprisoned and Edgar's Return.

When it comes to the final events involving Oliver, it would be wise to make a record of how it ended, or rather a story of how the situation as it is today began.

Therefore I begin this tale from when we had Oliver bound and infected with Return Renew's fungal solution.

After confirming that Hazur, the archfiend of entropy had broken through his prison. Which I admit my actions did naught but aid the fiend. Edgar took Mildred, Tylar and Olvier back to Return Renew. I followed after in astral form, giving Edgar a leaf talisman so I could follow after.

It seemed under inspection that Hazur created a connection between the Haze Tree and Oliver through astral space. This connection appeared as a raging torrent of nothingness that threatened to consume all around it. There was little the mind fungas, or any of us for that matter could do as Hazur's clawed form darker than the blackest black, began to tear its way into real-space.

Return Renew promptly acted, bringing forth a portable stasis field. That after activating stalled the gods actions as time slowed to a crawl around it, the void fiends descent into reality put on hold. As those of us present began to think of a last ditch plan, Tylar with some quick thinking and a miraculous new ablity. Slowed down the time of the time stasis field, effectively stretching the time we had to 12 hours. A race against the clock had been established.

With Tylar and the archfiends rift positioned on one of the trains, its cargo was sent out of the newly dubbed "Antonese" underhive. Headed straight towards the surface, as close to the Haze Tree as we could get. Edgar meanwhile, teleported back to the Concordia. Taking it and those aboard back to where the train would arrive, so he could ferry it and Oliver to the Haze Tree itself. Mildred took this time to learn of all the exotic and rare materials Return Renew had given us to assist in our endeavours.

During this I went to look for a method to solve to the problem at the source. As the Haze Tree loomed over, I delved deeper into the fabric of the prisons than was safe. Hazur threatened to take over my mind at every turn, for finding the hole was the same as finding him. I discovered many new things about the universe and the great weave that binds us all. Specifically matters about the prisons and the runic patterns on them. It seemed by all logical reason Hazur should have been unable to escape. It was then however I knew what the hole was, if the laws of the universe stated he could not escape then he was breaking them somehow.

Hazur the archfiend of entropy had reversed his own laws, creating a space of negative entropy. An infinity energy loop that would break his prison if it could not be stopped. This was it, as the universe was on the precipice of destruction I also had my greatest chance. Take all that energy for myself so that I could take my first step towards that radiant sun, whose presence lingers within the depths of everything I see.

I contacted Edgar with this information, for if he could calibrate his portal to feed of this energy then he could get home. Thus when the Concordia arrived with Oliver in tow, Edgar left to go fetch his portal. I stayed with Mildred, in an attempt to construct a crucible in order to forge myself anew.

I did not happen to be there when Edgar went to fetch his portal, but supposedly while Sevatar had been running his election he had ordered the workers to stop construction of the portal. During this time an individual from Edgar's world, his assistant Clyde Moreau, had stolen the portal from Vesimere. Edgar tracked him down to being aboard an airship headed to the Kendrian Kingdom. He teleported aboard the ship, as it had been a vessel we had been on before. He quickly dealt with the interloper, bringing him and the portal back to the Haze Tree.

When Edgar arrived my crucible had been completed, less a crucible and more along the lines of holding a metal rod in the path of a Roc. Which I might add is a horrible idea. Except this idea was infinity times worse.

Edgar initiated the portal to bring him and his assistant home, with a brief stint between the various timelines of the world before he could get the proper chronological coordinates. I took this chance to enter the crucible, in an attempt to sap Hazur of his power.

Did I mention what a bad idea that was? When the energy flowed into me it broke every carefully crafted pathway in my body. My veins burst, my eyes began to melt and my heart pumped to the point of rupture. This was all in my astral form, the spirit is many times stronger than the flesh. Any mortal body would have exploded then and there, I had the first hand opportunity to be roasted alive by the infinite. It was an honor indeed.

Accounts from others say Hazur at this time receded back into the gateway above Oliver, my plan having some upside. I myself was preoccupied, however Edgars story had not ended there. He had brought all his knowledge with him and brought a whole host of new problems into the mix. I will get to this later however.

I, with all my strength of will, to the point I would tear myself apart. Took control of the infinity, crafting it into two parts. One part into my new self, and one part into a new body. This body was the final product of all my work thus far, the perfect simulacrum. Formed from all the runic concepts I understood, and more. The power of order and the formless chaos. Of archfiend and Zaidisha. All confined within one body, one spirit. However those ancient beings I still only begin to glimpse their footsteps. The radiant sun I shall become one day, luminescent and complete.

So the Oliver incident had ended, Oliver himself becoming one with the fungal intelligence hivemind. A greater peace and stability hopefully from it all. Or so I thought at the time.

Those from Edgar's world had returned, with the power of all his research in hand. The portal threatens with every use to tear open the multiverse, hastening our demise. Others still come to the nexus, as the archfiends sit in their prisons scheming. Tensions strain over control of the portal, with the infinite wealth of the universe as reward.

As I write this account, these problems all seem simple. My plan to create a stable space for all interdimensional beings to commune goes unimpeded. A city for all. Fulcrum. The homunculus project has some hiccups, but perhaps with Tylar and his pet gods aid. Or maybe if I can find the heart of Idrius, I can arrive at a solution.

The true problem however is Sevatar. It always has been, his powers are in a realm comparable to mine. Absurd as it sounds, the power of the mind has alwasy been my missing link. As I find out more about it I begin to understand how it is the one tool for a man to topple the gods. I have only just started to understand it, and he controls it as if it is putty.

I plan to meet with him now. His intentions may have been good in a way, but they will ultimately lead to imbalance. Balance must be restored and maintained, for the good of all.

I take it upon myself now, as ironic as it may seem as I criticize another's ambitions, to stop him and those who threaten the multiverse. Who would work consciously or not, to see it Unbound.

~ Honsu Osiron.


Weavers, Hearts and Fungus
Sevatar got a bigger, better airship

We begin this tale with the Unbound getting up from a very pleasant nights sleep in the city that Return-Renew lives in. They decide that the best use of their time is to try to figure out if Return-Renew (R-R) has any useful information on how to defeat Hazer. 

While everyone else is doing useful things, like discovering that R-R has a dimensional gate and that he can create a fungus that will delete Olivers memories of the runes, thus removing the threat of Hazer, Ash decides that he wants to steal Idrius' heart from Edgar. 

After a successful heist Ash brings Idrius's heart to the dimensional gate and uses some of its power to open a portal to a dead world. Unfortunately for Ash, his lack of knowledge on how to operate the dimensional gate leads to him opening the portal to the in between of the various dimensions and immediately falls unconscious from witnessing things that no mortal mind should ever see. Upon awakening he finds his left ear is missing and that the rest of the Unbound has hurried to see what the fuss was about. Ash lies about what actually caused the portal to open, but Sevatar, through the use of mind reading, discovers that Ash is hiding what actually caused the portal to open and instructs Ash to meet in Sevatars room when this is over. 

Sevatar creates a plan with Honsu, that if Ash becomes hostile he is to step in and stop any harm from happening to Sevatar. After some intense questioning from Sevatar, Ash still refuses to disclose what actually occurred in the dimensional portal so Sevatar resorts to compelling Ash to tell him the truth of the matter. After this violation of Ash's mind, Ash shoots a ray from his mind controlling gun at Sevatar. But after some amazing bodyguard feats from Cog and an unfortunate placement of a mirror, Ash becomes compelled by his own control ray and hands over Idrius' heart to Sevatar. 

After that confrontation had resolved the Unbound decide to leave the city and head back to their airship. Upon arriving back at the clearing the rest of the Unbound discover that Sevatar had ordered a military airship to be brought to his location. The ship is called "The Rightful Dominion" and contains a contingent of Asmars elite guards under the command of Field Marshal Hannibal Drake. The Unbound board the airship and head to the last known location of Oliver.

Along the way the party prepare for their upcoming battle with Hazer by cleaning out the Concordia and creating grenades filled with crystals for the guard. Sevatar also recuits several of the elite guardsman to be his personal bodyguards. Before the Unbound arrived at Olivers supposed location some Horses "waved" down their airship and delivered news that the horses that were guarding Oliver were slaughted by some shadows and Oliver taken. The Unbound will have to travel through shadow held territory to get to him. The horses offered to gather whatever forces they could to help the Unbound break through the shadow blockade.

With their forces gathered and plans made, the Unbound prepare to head off to do battle with the Archfiend of Time and its forces…

Returning and Renewing
Neanderthal clones and Antonies

We begin this tale with Sevatar reappearing in the Concordia much to everyone else's shock. When everyone had recovered themselves the Unbound elect to head off to try to find the missing others. While undergoing their search the Unbound come across a strange contraption that continuously produces clones to defend itself. 

After a gruelling battle which saw Honsu almost die, the machine was shut down. After the battle was concluded the Unbound met another Other who goes by the name of N.O.R.A.D, a friendly cyborg who wants to know his purpose. After meeting N.O.R.A.D everyone but Artea and Sevatar decide to head back to camp.  Artea and Sevatar continue their search for the missing Others eventually discovering that they are fleeing back through the jungle to the Kendral Kingdom. On their way back to camp Artea and Sevatar bump into a bunch of ant people who are all called Antony, it turns out that Return-Renew is some kind of Hivemind. They inform the Antonies the location of the rest of the Unbound.

The rest of the Unbound discover the location of a dead Other who went by the name of Lamentation. She died while defending N.O.R.A.D from some Moa birds. Edgar decides that it'd be a great idea to pick up her sword and promptly comes under it mind controlling influence. Upon returning to their camp the rest of the Unbound meet up with a different group of Antonies and are led to an underground tunnel where Sevatar and Artea are waiting.

Everyone then takes a subway, yes an actual train, down to the city where Return-Renew resides. Upon arrival the Unbound figure out that Return-Renew is some kind of sentient fungus that uses the ant people as its hosts. There, the Unbound are taken to their nice apartments and relax their after a long day…

Exploring the Lands of Nightmare
Honsu = One Punch Man

We begin this tale with Sevatar teleporting away to actual lead the city he is Mayor of. In the mean time the rest of the Unbound explore the ruins of the ziggurat. While conducting these explorations they encounter another Other, a strange human-wolf hybrid that goes by the name of Artea. Having come into the Nightmare lands alone, Artea wisely joins up with everyone else and they continue to explore the ziggurat together.

Inside the ziggurat they encounter what appears to be a time-stasis field powered by a nuclear reactor. For reasons unknown Honsu falls into the field and thus the rest of the Unbound have to deactivate the field. After freeing Honsu they discover that the field was keeping a large ant like creature trapped within. As soon as it was free from the field, the creature begins to create human ant sized creatures rapidly. Surprisingly the Unbound actually make a good decision a re-engage the field, trapping the ant "queen". The Unbound then continue to explore the ruins. 

Honsu triggers all of the traps but one of the traps safely by running really fast. Only a razor wire manages to do any damage to him. However after navigating through these obstacles, Honsu becomes trapped in a room alone with a huge creature made up of many humans seemingly fused together. What transpires in that room only Honsu knows, but he emerged fully intact claiming to have felled the creature in one punch. Deciding that they have sufficiently explored the ziggurat, the Unbound leaves its grounds. 

However, upon exiting the Unbound come under attack by a large flock of what appear to be gargoyles. These gargoyles are discovered to be some sort of anti-theft device. After dispatching the gargoyles the Unbound encounter some Others.

These others go the names of The Hollow Man, Filipe and Ace. The Hollow Man is always enshrouded with robes and leaves no exposed skin showing, Filipe appears to be a normal human and Ace is 4 dogs that share 1 mind. The Unbound offer these Others a ride in the Concordia. 

After a rather interesting ride in which The Hollow Man, Filipe and Ace have to be attached to the outside of the Concordia, the Unbound land in a clearing and set up camp for the afternoon. However, during the night, the Shade that has been stalking the party for a while now launched another attack against them. After an intense battle Honsu finally manages to actually slay the Shade in an amazing feat of martial prowess. This threat over, the Unbound get ready to head off to rest once more…

To the Lands of Nightmare!
We're here to get rich right?

We begin this tale in with Sevatar speaking to Maria Whitehead. Through describing his various deeds to Maria he gains her trust. Sevatar also informs Maria that the Quiet Men are after her, she appears to be extremely afraid of them and decides that she must go into hiding. Before she does so she gives Sevatar a summoning stone that when activated will alert her to Sevatars location. Togther, Maria and Sevatar fight a Rok that had been threatening a nearby town. Sevatar is carried up the mountain before convincing the Rok that it should go elsewhere. 


Sevatar hikes the rest of the way up the mountain before arriving at the Lyndon Monastery. There he bumps into a strange individual that goes by the name of Ash Williams. Ash want him to read his strange book bound in "flesh". Sevatar kindly declines and meets up with the rest of the party as they are leaving Lyndons room.

It is decided that the Unbound plus Ash Williams will grab some Salamander venom to deliver to an Ultan contact before they finally heading into the Nightmare Lands. The Salander attack goes off without a hitch. Edgar suffering the only wound when he makes and explosive mistake when cutting up a venom sack. 

The Unbound head back to the Halidom of Ultan and deliver the venom to Dr. Kaboom. Why they think this is a good idea is beyond Sevatar. But afterwards the Unbound finally head to the Nightmare Lands, which they have been putting off for weeks. Sevatar has to say goodbye to his bodyguards as the Concordia (the airship) does not have enough space now that Jockser has taken their spaces. 

The journey will take 2 days so everyone sleeps halfway through the trip. During this sleep the shadow creature that has been hounding the Unbound since the beginning attacks them. Thankfully Sevatar and Ash are on point and manage to force the creature back into its portal before forcefully closing it. Everyone then settles in a lovely nights rest. 

Upon arrival into the Nightmare Lands the party decides to go to the Samatek Ruins due to the fact that is has been rarely explored and likely contains many goodies for the taking.  When they get there the Unbound explore the nearby Ziggurat. In the Ziggurat they discover a vault full of rare gems and cyphers.  It is in that vault that this tale ends. 



Lyndon the Living Regular Guy
"He's better at exposition than that Steven guy"

Our tale picks up at the camp near the Town of Shown, where the bug puppet things were. Maria Whitehead, who we now realize is a very plausible candidate for the Immortal Empress, has left in the night, leaving a note explaining that she is going to deal with the Roc problem.

Resolving to meet up with her later, we head off to Whiteridge in the Halidom of Ultan. Tylar and Mildred check up on their enterprises, their typewriter, deliveries and religion, Edgar plays tourist and Honsu works on a rune of unbinding.

Mildred, while looking for someone to upgrade her weapons, meets with a trader/inventor by the name of Dr. Lucian Kablamo, who can create a rocket-powered axe or a flaming sword, by way of a special fuel he has developed. Mildred wants to get her hands on the fuel, but her negotiations are interrupted when her axe is stolen.

Then proceeds the slowest, least exciting chase scene ever. Which concludes with the would be thief struggling to get over a wall and being pulled back over by Mildred. Turns out the thief is an old friend of Mildred from her own world, and shady past. An old fellow by the name of Jockser.

After a brief catch up, Jockser is arrested by the guards and put into the lock up. Mildred concludes her business with Dr. Kablamo then fills us in on what happened. So we all go visit Jockser, question him a bit, and agree to take him off the Ultan people's hands. So now he follows us around, like a shitter, older Cog.

Anyway, it turns out Tylar and Mildy have a quest that they got from this city last time they were here that they have been neglecting. A husband to be has gone missing from his home in the town of Hammer Pass. A man by the name of Valentin Moro. So we fly on up there and investigate.

It's suspected that he got a bout of "Mountain Madness", some form of sudden depression that happens sometimes that causes people to wander into the wilderness and die. However, after investigating his house/workshop, it is discovered that he was kidnapped and had his research stolen by three Ozmendian men. Using a convenient Cypher that Tylar found in his house that can see into the past, we managed to track them into the wilderness, down a cliff, to a little halfway hut. They were long gone by the time we got there, however we did have to take shelter there from, not one, but two Tyrannosaurus Rexes!

After the monstrous beasts lost interest, we continued following the trail until we came across a road and a pub. After interrogating the pub owner, we discover that the Megats, the ruling family in Ozmez and the owners of the Pinnacle bank, are behind the kidnapping, and Valentin has most likely been taken to Ozmez. Concluding that the trail has gone cold and Valentin is most likely safe for the time being, we resolve to sort it out later and continue up the mountain.

Flying up to the mountain, we land at a monastery that has been carved into the side of the mountain. We have a quick chat with a monk named Abdul who tells us that a number of his brethren were sent out by Lyndon, about a week ago to perform some sort of binding rituals on the anchors, the Haze Tree, Lance Stone and Base Crystal.

He takes us to his superior, Master DeWitt who allows us to view Lyndon, whilst informing us that he doesn't wake up. As we enter Lyndon immediately wakes up and lays down the lore.

The information shared with us is going to summarized in dot point form:

  • Lyndon does not consider himself a god, and scans suggest he is, indeed, just a regular Asmarian man.
  • When he meditates, his soul wanders the multiverse, including brief forays into the void between worlds.
  • The void is the ends of things, but there are forms of life native to the place. They are the Weavers and the Shades.
  • Weavers bind worlds to the Nexus somehow, and Lyndon believes that one has taken an interest in Honsu. These creatures could forge a road home.
  • Shades are formed when the balance between worlds is upset. They begin life as a multicoloured slug, AKA, a blink slug, before metamorphing into a humanoid shadow form. In this form they try to consume as much extra-dimensional material as they can in order to mature. Once matured they will attempt to consume Others to restore balance. The only thing they can't cut through, or rather can only cut through once, is the silk of their cocoon.
  • There are three Archfiends of Order, Hazer, Lancer and Baser. They strive to bring absolute order to the multiverse, which will bring about its end. Balance between order and chaos must be maintained.
  • They can manifest shadows as minions of their will.
  • They are trapped in the prisons, but there has been a sharp swing towards order recently that Lyndon believes they are behind somehow.
  • These archfiends are what bring people to the Nexus. They do so to gain influence outside their prisons, though the exact mechanisms for doing so are a little unclear.
  • Returning people to their own realms will restore balance and foil the machinations of the fiends.
  • The Chaos God, and seven armed fellow called Zai'di'shar, was the one that imprisoned the fiends in the anchors, but he has grown weak recently.
  • Lyndon believes that there is an entity in the Nightmare lands that wanders the astral planes. A being called Return-renew, known by the insect people as Keten-Neket. It is believed that this entity could return people to their home worlds.

Our session with Lyndon, however, is far from over. Any further questions may still be asked of him, next time.

Mind Magics Ahoy
Isn't this what Sevatar does?

Begininng this tale Honsou, Idrius and I travel from Vessimere to Hullbeck after our crime fighting escapade. Upon arrival we meet up with Edgar who tells us what transpired in while we were absent. Apparently after meeting Rasputin and deciding that he isn't the nicest guy around, Tylar in typical fashion poisoned him. However after dying Rasputin stood back up, as if he had never died. Edgar, Mildred and Tylar quickly left his residence, probably a rather clever decision. 


Figuring that we need more information on Rasputin and how much control he has over this town we decide to do some information gathering. All of the Unbound except for Tylar (thank goodness) head to the market place and speak to a vendor. This vendor appeared to be under Rasputins influence and thought very highly of him. After chatting with this man for a little while, Rasputin himself appeared. 


Edgar talks to Rasputin trying to figure what coordinates he received upon arriving at the Nexus. Rasputin declines to answer and so I try to read his mind. Upon detecting the mental intrusion he places me in some sort of stasis, freezing me in place. Honsou then steps in and grabs Rasputin, however Rasputin falls to the ground apprently unconcious. Honsou and Mildred then suddenly decide that the best course of action is to take him to the towns medic. Coming out of stasis I convince Honsu to release Rasputin, but then Honsu attacks me!

Thankfully I had hired a few bodyguards and they manage to pull me aside before a lot of damage is done, however I still received a nasty bruise to my face. It seems as if Rasputin was compelling Honsu to attack me. Suddenly Edgar stabs Honsu with an anti-magic spike, draining Honsu of all his powers. Edgar and Idrius then agree that they should be taking Rasputin to the medics as well. With the rest of the party seemingly under Rasputins control or otherwise incapcitated I decide that the guards had better be rallied to stop Rasputin from causing any more damage.


I head to the guard house and requisition some guards to help me search for Rasputin as well as figure out which guards are under his control. With this additional help in tow I head to the medics office with the rest of the party standing outside. Edgar seems to have completely forgotten what occurred in the last few hours while Idrius and Mildred are stupidly standing outside the front door. After shoving past the "obstructions" I entered the medics office. However both the Nurse and the Medic herself have had their minds wiped and Rasputin has left out the backdoor.  


After that debacle I decide that the best course of action is to contact the governor, Terrance Garris, and try to get his help. On the way there we bump into Tylar and a young priestess of Numenism. Tylar must've accosted or intimidated the young women into coming along. However upon arriving and talking to Terrance, who seems like a amicable individual, he gives me to right to pursue Rasputin while within his jurisdiction. 


The Unbound then form a plan to capture Rasputin after his party has wound down and take him out of the city which involves us trapping in a crystal. Infiltrating the villa goes off without a hitch and we manage to drug Rasputin and drag him halfway to the airship before a party pumps into us. We explain that this man had a fall and that we are taking him a doctor to get looked at. 

In the mean time the more slow-witted members of the party decide that now is the best to cause an extremely loud distraction when a distraction was not needed. Thankfully Honsu manages to get Rasputin to the airship and the lock him in the coffin we brought with us. But it seemed we underestimated Rasputins power and he was using his non-corpereal form to move the airship away. Tylar manages to get on board and bring the airship back to above the villa. In an act of desperation  Honsu drains one of the ships crystals and blasts Rasputin with all of the inbuilt power. 

In remains to be seen however if this had any lasting effect. 

Sevatar takes a few days off
Sevatar fighting crime

Before leaving Metronome


Sevatar will discuss the details on the "mutually beneficial arrangement" between Mayor Biggles and himself. These details will involve convincing Biggles that Sevatar gets the equivalent of one factory owners worth of salary and Biggles gets to keep the rest of the profits. In addition a trade deal will be established between Vesimere and Metronome, in which Vesimere will trade it's paper for Metronomes textiles. Biggles and Sevatar will also agree to assist each other politically in the future.


Day 1: Arriving in Vesimere


After arriving in Vesimere, Sevatar will meet with Kelsier and Gerald to discuss what information they have gathered they have gathered on the crime syndicate and whether or not Yondremed is confirmed to be the Tiny Bull.

Sevatar will also discuss with his employees and finally collect the list of Others that they have been working on for the last month. Sevatar will then assign them to compile a list on every governor that exists within the Asmar Republic. In addition, he will get them too make another list of every mayor that votes in electing the Southern Province Governor.

After all that Sevatar will drastically change his look, he'll wear scruffy clothes and even dirty himself a little. He'll then head to bar where it is believed that the drugs are coming from (Petulance and Poultice?). Using his various powers including but not limited to, Fast Talk, Command, Grand Deception, Mind Reading and Erase Memories, Sevatar will try to figure out various details of the criminal underground that works in Vesimere. Notably he will try to discover the hierarchy of the criminal operations, the major locations that they work out of, who in Vesimere has major connections with them and if they have any major connections to criminal elements based in other towns.

Once deciding to have discovered a satisfactory amount Sevatar will retire for the night in his mansion.


Day 2: Removing Corruption


Sevatar will go through the Vesimere city guard interviewing them. In this interview he will ask various questions involving where their loyalties lie. Using these questions and his various abilities Sevatar will determine which guards are the most loyal to him and which are under someone else's influences. All of the guards that are on someone else's payroll will be very closely watched by the more loyal guards. In addition any higher ranked individuals that were suspected of being corrupt will have warrants written up for them, but their arrests will not be carried out at this moment. 

Sevatar will also write up warrants on Yondramed, Raphmol and other individuals that were found out to be part of the criminal underground. 


Day 3: The Tiny Bull

It's on this day that Sevatar will attempt to meet with The Tiny Bull. Sevatar will head over to The Tiny Bulls headquarters with a contingent of guards that were determined to be loyal. Once there Sevatar will convince any of The Tiny Bulls guards to leave the area. The meeting will then take place to determine what Sevatar does with The Tiny Bull. 

Forgotten the Werewolf

We begin this tale in Whiteridge, one of the cities within the Halidom of Ultan. The Unbound wander around Whiteridge trying to figure out a deal to them within the city proper. Sevatar mails Maxwell Powers for a diplomatic pass for himself and Honsou while Mildred and Tylar talk to a member of the academy about the invention of a phonetic alphabet as well as a typewriter. This invention gives them and the rest of the Unbound a pass to look around the Halidom freely for 30 days. Tylar is approached by a member of the Trap family to see if he can figure out a way to organise a trade deal between Ozmez and Ultan. In return Tylar will get to pick one arifact out of the Trap families vault. Tylar also places an order in with the local blacksmith for a long gunbarrel.


After this has been accomplished The Unbound organize the next steps of their journey. First they will travel to Metronome to figure out what manner of beast has been attacking the town, then they will head to Erast to resolve the drug problem as well as the Rok attacks on nearby towns, then they will head back to Hooberon Tower to get a refill on crystals, they will then the Lance Stone, then the Lindonites and finally head into the Nightmare lands.  


Their destination decided the Unbound travel in their Airship to Metronome, where there have been reports of a large beast that has been captured by Harrid the Red and Mathias. Upon arrival it is immediately noticed that an enormous wolf like creature is trapped in an equally large cage. It turns out that this creature was responsible for the murders of multiple families up and down the river. Sevatar pulls a risky move and decides to read the wolf creatures mind where he discovers that creature is somewhat intelligent and is capable of a rudimentary form of communication. By conversing with the creature, which is dubbed with the name "Forgotten",  it is discovered that this creature is murdering people because of the pollution of the river from the textile industry based in Metronome. 

Honsou also finds out that this creature is filled with an enormous amount of life energy, almost as much energy as the Master of Shadows. Forgotten also want four things stopped, what these things are is currently unknown, but if this "blood debt" is paid, Forgotten will cease the killings and is even willing to help to Unbound. 


Thoroughly confused The Unbound go to Mathias' house to hear his side of the story. They are greeted with a very uptight butler who asks them to wait while he fetches his master. Instead of waiting Tylar decides that he should go out for a walk, aware of his intentions, Sevatar tells Cog to follow Tylar. However Tylar quickly loses Cog in the gardens of the manor and sneaks onto the roof. From there he finds the window to Mathias' room and listens in on the conversation between Mathias and the butler. Deciding to cause some trouble, once the butler has left the room Tylar causes many of the metal objects in the room to shake and fall to the ground while also bursting the water main inside the house. Once Mathias leaves in a huff Tylar sneaks into the room and peruses the different papers that Mathias was working on, however…

In the meantime Sevatar got sick and tired of waiting. He confronted the butler and Commanded him to take him to Mathias. Following the controlled butler Sevatar walks in on Tylar as he was leaving, Tylar makes a graceful exit by stumbling and falling out of window into some bushes. Thankfully the butler was completely unaware of the intrusion and takes Sevatar to Mathias. There Sevatar discovers that it is Mathias that is responsible for the pollution of the river just like in Vessimere. He also discovers that there are 7 factories but 4 factory owners. This mystery solved Sevatar heads back down to the others.


In the meantime Honsou has been meditating on Forgotten and Mildred has been conversing to the local blacksmiths and discovered similar information. In addition she also found out that the first attacks happened near a place called Mandrake. The Unbound decide to head to Mandrake to hopefully discover the source of the problems. Once there they speak to the owner of the local tavern and uncover that a nearby farmer by the name of Harry had lost his wife a 2 daughters to illness and hadn't been seen since. The Unbound head to Harry's house and find 3 graves outside, presumably his wife and 2 daughters. In addition they a small grove that seems to have been untouched by the nearby pollution and in fact seems to be flourishing. Stumped by this source of life Tylar seeks out Anima, who has taken on the form of a very attractive young doe. She convinces him to go into the next step of their pact. This will allow him access to some of her powers as well as communicate with him telepathically but she will be permanently aware of his actions and be able to have some control over his body. 

Once he returns Anima informs him that Harry probably performed some kind of ritual to access the powers of this being. However she is not aware of a way to stop it, short of killing forgotten, and it is doubtful that would even be possible anyway.


Thoroughly stumped the Unbound head back to Metronome to see what they can do… 

Doctor Edgar’s Day Off
Alt title: Weekend at Eddy's

Dr. Edgar Islington has had an epiphany during the night and was found the next day furiously studying and creating technical drawings. He considers this new work to be more important than anything else currently, and does not wish to be disturbed.
This means that he is unavailable to travel to the Nightmare Lands, and is unavailable to do anything for anyone else, including, but not limited to:

  • scanning things
  • investigating things
  • prototyping things
  • building things
  • analysing things
  • cutting things
  • understanding things
  • barriering things
  • counter-measuring things
  • buying things
  • allowing his money to be used to buy things
  • charging things
  • looking at things through his spyglass
  • taking pictures of things with his phone
  • doing anything else with his phone
  • letting people looks at his books (including the book of time)
  • letting people take or use any of his things
  • holding things
  • protecting things
  • babysitting things
  • sitting on things
  • acting as a weight or ballast even though it totally doesn’t stop him from studying things
  • being used as a weapon or projectile by things
  • reading things
  • speaking Hootenese to things
  • talking to things on behalf of other things
  • developing antidotes to things
  • being persuaded to do any of these things or any other things that could conceivably be thought of, even through magical means (he just counters it. I rolled a nat 20 and applied 3 levels of effort I swear)

What Edgar may be doing, aside from studying etc. is:

  • Trying to speak to other Others, to see what their Haze/Lance/Base numbers are and noting them down. In particular looking to see if they have duplicate numbers (eg. 3 Haze, 3 Lance) or if there are 0 numbers (eg. 0 Base 2, Lance), and hoping there aren’t both (eg. 0 Haze, 0 Base). Numbers above 7 are likewise noteworthy.
  • Seeing if the locals have a form of the game Rock, Paper Scissors. Perhaps called Haze, Lance, Base. Or Stone, Crystal, Tree. There is an actual reason for this.
  • Performing sick yoyo tricks. Unless at the request of a party member, in which case he’s busy. There is no reason for this.
  • Getting over his addiction to skunk juice. I just rolled 4 nat 20s in a row to do so, I swear.
  • He may decide to take an airship to another city at some point, if it helps regroup with the party in the next session.

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